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Starships

Starship combat is an integral part of the Starfinder Roleplaying Game and characters should expect to participate in it from time to time. As explained earlier in this guide, certain scenarios have the Starship tag, indicating that the associated scenario includes one or more starship combat encounters. This appendix details all the guidelines and information necessary for players to participate in starship combat encounters, in addition to the rules presented in the Starfinder Core Rulebook.

Starship Combat Overview

The Starfinder RPG contains a robust system for starship creation and customization, which while intuitive for home campaigns, is difficult to manage in an organized play environment. As starships are essentially another character shared between a party, it would be extremely time consuming for a group of players to decide on exactly how to customize a starship prior to a scenario. To facilitate ease of play, the Starfinder Society provides characters with common starship variants, accessible in any scenario involving starship combat.

Starship Choice: Starship choice occurs immediately prior to slotting boons for the scenario. During this period, the PCs can also decide on any Starship boons they wish to utilize (more on this further below). The party should come to an agreement on which starship will best suit their style of play, as well as the best starship for the specific mission. In the event that the party cannot come to a unanimous agreement on which ship to take, scenarios provide a suggested starship from those commonly available, which the GM can declare the party will use.

When choosing a starship, the PCs always receive the version of the ship with a tier equal to the highest level of their subtier. For example, a party selecting a starship for a Subtier 1–2 scenario would receive the tier 2 ship, while a party selecting a starship for a Subtier 5–6 scenario would receive a tier 6 ship.

Common Starships: The Azata, Drake, and Pegasus models of starship are the most commonly employed ships in the modern Starfinder Society. This guide includes stat blocks of each at tiers 2, 4, 6, 8, 10 and 12. Versions at higher tiers exist, but they are included within a scenario when appropriate. With the exception of the Gorgon, ships presented in this guide are always available to PCs; the Gorgon is accessible only with the Starship Schematic boon, a Tier 4 Exo-Guardians faction reward.

New Starships: Throughout the course of a character’s career, they may come into possession of a new starship to use in the Starfinder Society Roleplaying Guild. Often, these starships will be a reward from an important scenario, gained from a promotional Chronicle sheet, or featured temporarily in an adventure. Unlike the common starships presented in this guide, new starships will have all the rules for using them in starship combat scenarios listed on their respective information sheets.

Azata (Explorer Frame Variant)

The Azata is the first of a new generation of spacecraft designed to modernize the Starfinder Society fleet and support First Seeker Ehu Hadif's renewed focus on exploration and expanding the Society's presence in the Vast. It is designed to support long-range travel, withstand hazardous environments, and be well-equipped for the rigors of deep-space exploration. It features the best scanners and science assets of the common Starfinder ships, though it is the least heavily-armed.

Drake (Transport Frame Variant)

When a problem can be solved through the liberal application of missiles, the Drake stands ready. This workhorse starship proves the Starfinder Society can bring impressive combat presence to a space battle. It sacrifices scanning capabilities and the built-in expansion bays of the Pegasus, making it less enticing to support landing parties or extended operations; the Azata outpaces both the Drake and the Pegasus in longevity and scanning.

Pegasus (Explorer Frame Variant)

The Pegasus emphasizes speed and provides a suite of supportive options. It is less armed than the Drake but employs improved sensors and a host of ready expansion bays; in turn, its sensors are less advanced than the Azata but it has more firepower. This makes the Pegasus ideal for missions where starship support and combat capabilities are likely to be equally as valuable.

Gorgon (Destroyer Frame Variant)*

The Gorgon represents a new class of starship pressed into service by the Exo-Guardians faction and intended to handle high-level threats. Unlike the Society’s other standard starship designs, the Gorgon sacrifices amenities and scientific equipment in exchange for raw firepower. These ships thrive in battle or situations where force of arms is more important than other considerations.

*Selecting this starship requires the Starship Schematic boon.
 

Starship Boon Slot

Following the selection of a starship, a character can select a boon for his Starship boon slot. This boon slot typically includes boons that act as abilities, modifications, or replacements for starships. Each Starship boon indicates the specific rules in applying it, often citing specific starships or tiers to which the boon can be applied. For ease of play, players do not need to concern themselves with the build points, power core units (PCU), or available expansion bays of a shared starship.
Unless otherwise stated, multiple versions of the same Starship boon do not stack.

Starship Statblocks


Tier 2 Starships


Starfinder Society Drake Tier 2
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 40 (forward 10, port 10, starboard 10, aft 10)

Attack (Forward) gyrolaser (1d8)
Attack (Turret) coilgun (4d4), high explosive missile launcher
(4d8)

Power Core Arcus Heavy (130 PCU);
Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +1 to any three checks per round;
Complement 4–7


Starfinder Society Pegasus Tier 2
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)

Attack (Forward) light laser cannon (2d4; 5 hexes)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Attack (Turret) coilgun (4d4; 20 hexes)

Power Core Pulse Green (150 PCU);
Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters (good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop

Modifiers +1 to any two checks per round, +2 Computers, +1 Piloting;
Complement 4–7


Starfinder Society Azata Tier 2
Medium explorer
Speed 8; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic shields 40 (forward 10, port 10, starboard 10, aft 10)

Attack (Forward) light EMP cannon (special; 5 hexes)
Attack (Turret) coilgun (4d4; 20 hexes)

Power Core Arcus Heavy (130 PCU);
Drift Engine Signal Basic;
Systems budget long-range sensors, crew quarters (good), mk 1 trinode computer, mk 2 armor, mk 2 defenses;
Expansion Bays medical bay, science lab (general), cargo hold, escape pods
Modifiers +1 to any three checks per round, +1 Piloting
Complement 4–7


The following starship is available only to characters benefiting from the Exo-Guardians Reputation Tier 4 Capstone boon, Starship Schematic.

Starfinder Society Gorgon Tier 2
Large destroyer
Speed 4; Maneuverability average (turn 2); Drift 1
AC 10; TL 10
HP 150; DT —; CT 30
Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)

Attack (Forward) heavy laser cannon (4d8; 10 hexes)

Power Core Arcus Ultra (150 PCU);
Drift Engine Signal Basic;
Systems crew quarters (common), cut-rate sensors, mk 1 armor, mk 1 defenses;
Expansion Bays cargo hold (4)

Modifiers –2 Computers, +2 Piloting;
Complement 4–20



Tier 4 Starships


Starfinder Society Drake Tier 4
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70 (forward 20, port 15, starboard 15, aft 20)

Attack (Forward) heavy laser cannon (4d8; 10 hexes), coilgun (4d4; 20 hexes)
Attack (Aft) coilgun (4d4; 20 hexes)
Attack (Turret) coilgun (4d4; 20 hexes), high explosive missile launcher
(4d8; 20 hexes)

Power Core Pulse Green (150 PCU);
Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +1 to any three checks per round;
Complement 4–7


Starfinder Society Pegasus Tier 4
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 14
HP 65; DT —; CT 13
Shields light 60 (forward 20, port 15, starboard 15, aft 10)

Attack (Forward) light particle cannon (3d6; 10 hexes)
Attack (Port) laser net (2d6; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Attack (Turret) light particle cannon (3d6; 5 hexes)

Power Core Pulse Red (175 PCU);
Drift Engine Signal Basic;
Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop

Modifiers +2 to any two checks per round, +4 Computers, +1 Piloting;
Complement 4–7


Starfinder Society Azata Tier 4
Medium explorer
Speed 8; Maneuverability good (turn 1); Drift 1
AC 14; TL 14
HP 65; DT —; CT 13
Shields medium shields 90 (forward 25, port 20, starboard 20, aft 25)

Attack (Forward) light EMP cannon (special; 5 hexes)
Attack (Turret) coilgun (4d4; 20 hexes)

Power Core Pulse Red (175 PCU);
Drift Engine Signal Basic;
Systems basic long-range sensors, crew quarters (good), mk 2 trinode computer, mk 4 armor, mk 4 defenses;
Expansion Bays medical bay, science lab (general), cargo hold, escape pods
Modifiers +2 to any three checks per round, +2 Computers, +1 Piloting
Complement 4–7


The following starship is available only to characters benefiting from the Exo-Guardians Reputation Tier 4 Capstone boon, Starship Schematic.

Starfinder Society Gorgon Tier 4
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 170; DT —; CT 34
Shields Basic 60 (forward 15, port 15, starboard 15, aft 15)

Attack (Forward) heavy laser cannon (4d8; 10 hexes), twin laser (5d8; 20 hexes)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Attack (Turret) tactical nuclear missile launcher (5d8; 20 hexes)

Power Core Arcus Ultra (150 PCU);
Drift Engine Signal Basic;
Systems crew quarters (common), cut-rate sensors, mk 3armor, mk 3 defenses; Expansion Bays cargo hold (4)

Modifiers –2 Computers, +1 Piloting;
Complement 4–20



Tier 6 Starships


Starfinder Society Drake Tier 6
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)

Attack (Forward) particle beam (8d6; 20 hexes), coilgun (4d4; 20 hexes)
Attack (Aft) coilgun (4d4; 20 hexes)
Attack (Turret) heavy plasma torpedo launcher (5d10; 20 hexes)

Power Core Pulse Blue (200 PCU);
Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +2 to any three checks per round, +2 Computers;
Complement 4–7


Starfinder Society Pegasus Tier 6
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 14; TL 16
HP 65; DT —; CT 13
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)

Attack (Forward) twin laser (5d8; 20 hexes)
Attack (Port) laser net (2d6; 5 hexes)
Attack (Starboard) light plasma torpedo launcher (3d8; 20 hexes)
Attack (Turret) light particle beam (3d6; 10 hexes)

Power Core Pulse Blue (200 PCU);
Drift Engine Signal Basic;
Systems advanced medium-range sensors, crew quarters (good), mk 3 duonode computer, mk 4 armor, mk 6 defenses;
Expansion Bays cargo hold, escape pods, science lab,tech workshop

Modifiers +3 to any two checks per round, +4 Computers, +1 Piloting;
Complement 4–7


Starfinder Society Azata Tier 6
Medium explorer
Speed 8; Maneuverability good (turn 1); Drift 1
AC 16; TL 15
HP 65; DT —; CT 13
Shields medium shields 120 (forward 30, port 30, starboard 30, aft 30)

Attack (Forward) light EMP cannon (special; 5 hexes)
Attack (Port) flak thrower (3d4; 5 hexes)
Attack (Starboard) flak thrower (3d4; 5 hexes)
Attack (Turret) coilgun (4d4; 20 hexes)

Power Core Pulse Red (175 PCU);
Drift Engine Signal Basic;
Systems basic long-range sensors, crew quarters (good), mk 2 trinode computer, mk 6 armor, mk 6 defenses;
Expansion Bays medical bay, science lab (general), cargo hold, escape pods
Modifiers +2 to any three checks per round, +2 Computers, +1 Piloting
Complement 4–7


The following starship is available only to characters benefiting from the Exo-Guardians Reputation Tier 4 Capstone boon, Starship Schematic.

Starfinder Society Gorgon Tier 6
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 13; TL 14
HP 170; DT —; CT 34
Shields Medium 90 (forward 25, port 20, starboard 20, aft 25)

Attack (Forward) maser (6d10; 20 hexes), twin laser (5d8; 20 hexes)
Attack (Port) high explosive missile launcher (4d8; 20 hexes)
Attack (Starboard) high explosive missile launcher (4d8; 20 hexes)
Attack (Turret) tactical nuclear missile launcher (5d8; 20 hexes)

Power Core Arcus Maximum (200 PCU);
Drift Engine Signal Basic;
Systems crew quarters (common), cut-rate sensors, mk 4 armor, mk 5 defenses;
Expansion Bays cargo hold (4)

Modifiers –2 Computers, +1 Piloting;
Complement 4–20



Tier 8 Starships


Starfinder Society Drake Tier 8
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 16; TL 15
HP 100; DT —; CT 20
Shields medium (160 forward 40, port 40, starboard 40, aft 40)

Attack (Forward) persistent particle beam (10d6; 20 hexes), coilgun (4d4; 20 hexes)
Attack (Port) coilgun (4d4; 20 hexes)
Attack (Aft) laser net (2d6; 5 hexes)
Attack (Turret) heavy antimatter missile launcher (10d10; 20 hexes), light particle cannon (3d6; 10 hexes)

Power Core Pulse Orange (250 PCU);
Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 6 armor, mk 6 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +2 to any three checks per round, +2 Computers;
Complement 4–7


Starfinder Society Pegasus Tier 8
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 15; TL 17
HP 75; DT —; CT 15
Shields medium 160 (forward 40, port 40, starboard 40, aft 40)

Attack (Forward) particle beam (8d6; 20 hexes), high explosive missile launcher (4d8; 20 hexes)
Attack (Port) laser net (2d6; 5 hexes)
Attack (Starboard) light EMP cannon (special; 5 hexes)
Attack (Turret) twin laser (5d8; 20 hexes)

Power Core Pulse Orange (250 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (good), mk 3 duonode computer, mk 5 armor, mk 8 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop

Modifiers +3 to any two checks per round, +4 Computers, +1 Piloting;
Complement 4–7


Starfinder Society Azata Tier 8
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 18; TL 17
HP 75; DT —; CT 15
Shields medium shields 200 (forward 50, port 50, starboard 50, aft 50)

Attack (Forward) light EMP cannon (special; 5 hexes)
Attack (Port) flak thrower (3d4; 5 hexes)
Attack (Starboard) flak thrower (3d4; 5 hexes)
Attack (Turret) high explosive missile launcher (4d8; 20 hexes)

Power Core Pulse Orange (250 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (good), mk 3 trinode computer, mk 8 armor, mk 8 defenses;
Expansion Bays medical bay, science lab (general), cargo hold, escape pods
Modifiers +3 to any three checks per round, +4 Computers, +1 Piloting
Complement 4–7


The following starship is available only to characters benefiting from the Exo-Guardians Reputation Tier 4 Capstone boon, Starship Schematic.

Starfinder Society Gorgon Tier 8
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 200; DT —; CT 40
Shields Medium 160 (forward 40, port 40, starboard 40, aft 40)

Attack (Forward) graser (7d10; 5 hexes), particle beam (8d6; 20 hexes)
Attack (Port) tactical nuclear missile launcher (5d8; 20 hexes)
Attack (Starboard) tactical nuclear missile launcher (5d8; 20 hexes)
Attack (Turret) tactical nuclear missile launcher (5d8; 20 hexes)

Power Core Pulse Orange (250 PCU);
Drift Engine Signal Basic;
Systems crew quarters (common), cut-rate sensors, mk 6 armor, mk 6 defenses;
Expansion Bays cargo hold (4)

Modifiers –2 Computers, +1 Piloting;
Complement 4–20



Tier 10 Starships


Starfinder Society Drake Tier 10
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 17; TL 16
HP 100; DT —; CT 20
Shields medium 200 (forward 50, port 50, starboard 50,
aft 50)

Attack (Forward) persistent particle beam (10d6; 20 hexes), heavy plasma torpedo launcher (5d10; 20 hexes)
Attack (Port) coilgun (4d4; 20 hexes)
Attack (Starboard) coilgun (4d4; 20 hexes)
Attack (Aft) heavy laser net (5d6; 5 hexes)
Attack (Turret) heavy antimatter missile launcher (10d10; 20 hexes), light particle cannon (3d6; 10 hexes)

Power Core Pulse Prismatic (300 PCU);
Drift Engine Signal Basic;
Systems basic long-range sensors, crew quarters (good), mk 3 trinode computer, mk 7 armor, mk 7 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +3 to any three checks per round, +2 Computers;
Complement 4–7


Starfinder Society Pegasus Tier 10
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 16; TL 18
HP 75; DT —; CT 15
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)

Attack (Forward) persistent particle beam (10d6; 20 hexes)
Attack (Port) heavy laser net (5d6; 5 hexes)
Attack (Starboard) light particle cannon (3d6; 5 hexes)
Attack (Turret) particle beam (8d6; 20 hexes)

Power Core Pulse Prismatic (300 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (good), mk 5 duonode computer, mk 6 armor, mk 9 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop

Modifiers +5 to any two checks per round, +4 Computers, +1 Piloting;
Complement 4–7


Starfinder Society Azata Tier 10
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 20; TL 18
HP 75; DT —; CT 15
Shields heavy shields 320 (forward 80, port 80, starboard 80, aft 80)

Attack (Forward) light EMP cannon (special; 5 hexes), particle beam (8d6; 20 hexes)
Attack (Port) chain cannon (6d4; 5 hexes)
Attack (Starboard) chain cannon (6d4; 5 hexes)
Attack (Turret) high explosive missile launcher (4d8; 20 hexes)

Power Core Nova Ultra (300 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (good), mk 3 trinode computer, mk 10 armor, mk 10 defenses;
Expansion Bays medical bay, science lab (general), cargo bay, escape pods
Modifiers +3 to any three checks per round, +4 Computers, +1 Piloting
Complement 4–7


The following starship is available only to characters benefiting from the Exo-Guardians Reputation Tier 4 Capstone boon, Starship Schematic.

Starfinder Society Gorgon Tier 10
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 17; TL 16
HP 200; DT —; CT 40
Shields Heavy 240 (forward 60, port 60, starboard 60, aft 60)

Attack (Forward) persistent particle beam (10d6; 20 hexes), persistent particle beam (10d6; 20 hexes)
Attack (Port) heavy antimatter missile launcher (10d10; 20 hexes)
Attack (Starboard) heavy antimatter missile launcher (10d10; 20 hexes)
Attack (Turret) light particle cannon (3d6; 10 hexes)

Power Core Pulse Prismatic (300 PCU);
Drift Engine Signal Basic;
Systems crew quarters (common), cut-rate sensors, mk 8 armor, mk 8 defenses;
Expansion Bays cargo hold (4)

Modifiers –2 Computers, +1 Piloting;
Complement 4–20



Tier 12 Starships


Starfinder Society Drake Tier 12
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 18; TL 18
HP 115; DT —; CT 23
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)

Attack (Forward) linked plasma cannons (10d12; 10 hexes)
Attack (Port) twin laser (5d8; 20 hexes)
Attack (Starboard) twin laser (5d8; 20 hexes)
Attack (Aft) heavy laser net (5d6; 5 hexes)
Attack (Turret) heavy antimatter missile launcher (10d10; 20 hexes), heavy plasma torpedo launcher (5d10; 20 hexes)

Power Core Pulse Prismatic (300 PCU);
Drift Engine Signal Basic;
Systems basic long-range sensors, crew quarters (good), mk 4 trinode computer, mk 8 armor, mk 9 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +4 to any three checks per round, +2 Computers;
Complement 4–7


Starfinder Society Pegasus Tier 12
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 18; TL 19
HP 85; DT —; CT 17
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)

Attack (Forward) persistent particle beam (10d6; 20 hexes), heavy antimatter missile launcher (10d10; 20 hexes)
Attack (Port) heavy laser net (5d6; 5 hexes)
Attack (Starboard) light EMP cannon (special; 5 hexes), light plasma cannon (2d12; 5 hexes)
Attack (Turret) particle beam (8d6; 20 hexes)

Power Core Pulse Prismatic (300 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (good), mk 6 duonode computer, mk 8 armor, mk 10 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop

Modifiers +6 to any two checks per round, +4 Computers, +1 Piloting;
Complement 4–7


Starfinder Society Azata Tier 12
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 22; TL 19
HP 85; DT —; CT 17
Shields heavy shields 480 (forward 120, port 120, starboard 120, aft 120)

Attack (Forward) light EMP cannon (special; 5 hexes), particle beam (8d6; 20 hexes)
Attack (Port) chain cannon (6d4; 5 hexes)
Attack (Starboard) chain cannon (6d4; 5 hexes)
Attack (Turret) high explosive missile launcher (4d8; 20 hexes)

Power Core Nova Ultra (300 PCU);
Drift Engine Signal Basic;
Systems ultra long-range sensors, crew quarters (good), mk 4 trinode computer, mk 12 armor, mk 12 defenses;
Expansion Bays medical bay, science lab (general), cargo bay, escape pods
Modifiers +4 to any three checks per round, +6 Computers, +1 Piloting
Complement 4–7


The following starship is available only to characters benefiting from the Exo-Guardians Reputation Tier 4 Capstone boon, Starship Schematic.

Starfinder Society Gorgon Tier 12
Large destroyer
Speed 6; Maneuverability average (turn 3); Drift 1
AC 19; TL 17
HP 230; DT —; CT 46
Shields Heavy 320 (forward 80, port 80, starboard 80, aft 80)

Attack (Forward) persistent particle beam (10d6; 20 hexes), persistent particle beam (10d6; 20 hexes)
Attack (Port) heavy antimatter missile launcher (10d10; 20 hexes)
Attack (Starboard) heavy antimatter missile launcher (10d10; 20 hexes)
Attack (Turret) X-Laser cannon (8d6; 20 hexes)

Power Core Gateway Heavy (400 PCU);
Drift Engine Signal Basic;
Systems crew quarters (common), cut-rate sensors, mk 10 armor, mk 10 defenses;
Expansion Bays cargo hold (4)

Modifiers –2 Computers, +1 Piloting;
Complement 4–20



 

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